Realm Chronicle
Update #1
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Administrator
Tale of Titan • Major Content Update
Chapter IV Has Begun
Chapter IV • New Promotion • Arenas • Infinite Challenge • Rifts • Ascended Bosses • Dungeons • New Progression
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48 Hours of Global Loot Chance +50%
In the presence of Veylan the Wildkeeper once again in the forest, the Titan world will be blessed with 48 hours of global loot chance boosted by 50%.
ACTIVATED WITH THE UPDATE +50% GLOBAL LOOT 48 HOURS
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1 Chapter IV — New Story Progression
A completely new story chapter opens the next stage of Tale of Titan's late-game progression. Chapter IV introduces a connected mission chain, five new story NPCs, new encounters and the next major promotion milestone.
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Chapter IV Highlights
New Awakening 650 Promotion
A completely new promotion becomes available through the Chapter IV storyline. 5 New Story Mission NPCs
Five mission NPCs form the main progression chain of the chapter. Connected Story Progression
Each NPC advances the player through another part of the Chapter IV storyline. New Missions & Promotion Requirements
Mission progression is directly connected to obtaining the new promotion. New Late-Game Areas & Encounters
Chapter IV expands progression beyond the current Chapter III route. AWAKENING 650 5 STORY NPCs NEW PROMOTION
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Chapter IV — the new mission chain begins.
Five NPCs. One Connected Chapter.
Chapter IV is structured as a real progression chain rather than five disconnected missions. Completing each stage moves the player toward the new Awakening 650 promotion and the chapter's later content.
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3 Ammoslot Emblem Progression
Ammoslot receives a new 5-step permanent progression system with two different paths: Offensive and Defensive. Both paths begin in Quest Room 1 from two different rewards and two different chests.
Offensive Emblem
Dedicated to Critical Chance progression.
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Defensive Emblem
Dedicated to Damage Reduction + Rune Healing.
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| Stage | Requirement | Offensive | Defensive | Upgrade |
|---|---|---|---|---|
| 1 | Awakening 100 | +2% Critical Chance |
+1% DR / +1% Rune Healing |
Openworld Arena rare reward |
| 2 | Awakening 250 | +3% Critical Chance |
+2% DR / +3% Rune Healing |
Openworld Arena rare reward |
| 3 | Awakening ~400 | +5% Critical Chance |
+3% DR / +5% Rune Healing |
Openworld Arena rare reward |
| 4 | Awakening 600 | +6% Critical Chance |
+4% DR / +6% Rune Healing |
Openworld Arena rare reward |
| 5 | Awakening 700 | +7% Critical Chance |
+5% DR / +8% Rune Healing |
Openworld Arena rare reward |
10% chance to earn 1 of the 2 types
4 Infinite Arena — Endless Challenge
Infinite Arena — an endless solo challenge with persistent checkpoints.
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Challenge Mode
Solo only.
1 Challenge attempt every 24 hours.
Available from Awakening 300+.
Entry: Awakening × 10 Supreme Points.Progress is permanently saved at checkpoint waves.
Future Challenge attempts continue from the last checkpoint reached.
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Wave Structure
Wave 1 — 20 creatures
Wave 2 — 20 creatures + 1 miniboss
Wave 3 — 20 creatures + 2 minibosses
Wave 4 — 20 creatures + 1 major boss
Wave 5 — 20 creatures + 1 major boss + 2 minibosses
Every wave divisible by 5 becomes a checkpoint. Leave safely or continue pushing deeper.
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Infinite Difficulty Scaling
The first five waves begin at approximately Level 200. Every five waves, monster level rises by +25.
1–5 → LVL 200 6–10 → LVL 225 11–15 → LVL 250 +25 / 5 WAVES
Wave Completion Rewards
| Waves | War Tokens |
Gold Bars |
|---|---|---|
| 1 → 50 | 5 / wave | 10 / wave |
| 50 → 100 | 10 / wave | 20 / wave |
| 100 → 150 | 15 / wave | 30 / wave |
| 150 → 200 | 20 / wave | 30 / wave |
| 200+ | Reward progression continues scaling. | |
Repeat Mode
Repeat Mode is separate from Challenge progression. It allows already completed waves to be replayed every 24 hours without changing the saved Challenge checkpoint.
25% WAR TOKEN REWARD 25% GOLD REWARD
5 Five Standard Arenas
Arena interface — requirements, bosses, rewards, leaderboards and party payment options.
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Arena Rules
Every Arena is 1 wave + 1 boss.
All five Arenas can be repeated.
First completion counts toward Exploration Progress.
First completion grants the Arena's unique cosmetic reward.
Future completions continue granting normal chance-based boss rewards.
Entry fees are charged per party member.
A Guild Leader can choose to pay eligible Ancient Gold costs using the Guild Balance.
The initial clear uses Supreme Points; repeat entry uses the configured Arena repeat cost.
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Every member confirms their own fee. Guild payment becomes available when applicable.
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01
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Metalica
AWAKENING 250+
2,500 SUPREME 10 ANCIENT GOLD Beginner boss tier: Hellflayer, Glooth Slasher, Obujos, World Devourer.
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02 Virellia Underworld
AWAKENING 450+
5,000 SUPREME
15 ANCIENT GOLD
5,000 SUPREME
15 ANCIENT GOLDThree Underground boss encounters.
03 Abyssal Crucible
AWAKENING 550+
7,500 SUPREME
40 ANCIENT GOLD
7,500 SUPREME
40 ANCIENT GOLDLocated in Virellia Deep. Five non-Ascended Abyssal Set bosses.
04 Virellia Warlords
AWAKENING 650+
10,000 SUPREME
20 ANCIENT GOLD
10,000 SUPREME
20 ANCIENT GOLDThree hard encounters using approximately Level 500 → 700 global bosses. Located in Virellia Deep.
05 Maxirus Sovereigns
AWAKENING 700+
12,500 SUPREME
30 ANCIENT GOLD
12,500 SUPREME
30 ANCIENT GOLDFour harder encounters built around Level 700+ global bosses. Located in Maxirus Deep.
6 Five New Ascended Bosses
The new Ascended Boss tier begins around Level 1000.
New 1000+ Ascended Boss Tier
Supreme rewards from this tier are dramatically larger than normal: Supreme ≈ Boss Level, while Ascension Points = Level × 0.2.
| Boss | Level | Ascended Tokens | Abyssal EQ | Theme |
|---|---|---|---|---|
| 999 | 10 | 1%+ | Maxirus Rotten Golems | |
| 1055 | 12 | 1.2%+ | IoF Oasis Destroyer | |
| 1150 | 14 | 1.5%+ | Elvin White Lion | |
| 1200 | 16 | 1.75%+ | Elvin Brachiodemon | |
| 1250 | 18 | 2%+ | IoF White Shade |
7 Rifts — Dynamic Entry Challenges
Rift entry is intentionally different each time.
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Twenty-monster waves continue automatically through the Rift.
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Dynamic Entry
A Rift can demand a different entry technique each time.
Turning or facing a required direction.
Performing a strange interaction.
Solving a CAPTCHA-style question.
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Rift Combat
Each wave contains 20 monsters.
The next wave spawns 1 second after the last monster dies.
Creature level stays approximately +10 levels above the monster that opened the Rift.
Unlike Infinite Arena, the monster level does not keep scaling every five waves.
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8 Halloween Warzone Boss
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New Seasonal Warzone Encounter & Further Changes Coming Soon
A new Halloween Warzone boss joins the world with Awakening-based reward scaling and stronger rewards than ordinary seasonal encounters.
Open world hidden quests found by lore & hidden locations that includes heavy map expansion toward arenas at 650+
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9 Recently Completed Improvements
โ Veylan the Wildkeeper has changed location and is currently seeking materials connected to the Midnight Panther.
โ Ascended sets Blue Falcon, Achilles and Dark Seducer can now be defused into Ascension Tokens. โ Mirrored equipment is now prevented from being used in defusion.
โ Store, NPCs, Guild, Bank and Market interfaces now show large currency values in Gold Bars instead of Ingots for easier counting.
โ The new Castle Spawn Upgrade is now available in the Store, allowing the Castle owner to permanently replace The Source of Corruption spawns with The Diamond Blossom. โ Monster-only PZ lock now expires after a maximum of 5× the normal PZ duration when no PvP interaction has occurred.
10 Store & Utility Improvements
Teleport Book
The Teleport Book now reads the player's own waypoint progression and displays all waypoints that player has already unlocked.
Any displayed waypoint can be selected and used as a teleport destination directly from the book.
UNLOCKED WAYPOINTS UNLIMITED USE NO COOLDOWN
Existing combat, PZ-lock, event, dungeon and moving-boat restrictions remain respected.
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Magic Stash Box
A completely new portable utility item.
Carry it inside your backpack and open your Supply Stash from anywhere.
800 STORE POINTS ITEM 39978 REUSABLE
BACKPACK-CARRYABLE STASH ANYWHERE
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War Tokens