Global bosses
World bosses are spawned and tracked by the global cooldown service. Their availability is shared across all players.
Mini bosses
Dungeon-style arena bosses are entered through their existing room access. The timer represents the player's next eligible entry rather than a world spawn.
Underground bosses
Certain underground groups share positions and rotate availability. Their timers are staggered so creatures assigned to the same arena do not all appear together.
Quest bosses
Quest encounters follow quest room state, time limits, occupancy, death cleanup, and reward rules. They are excluded from the normal global boss timer.
Mechanics and safety
Mechanics activate only while an encounter has a valid combat target. Damage, forced movement, and effects cannot affect players in protection zones.
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Boss Rewards
Conditional loot plus direct boss rewards, with protected delivery to inventory or town depot.
Boss Cooldowns
A lightweight live view of global availability, personal mini-boss access, underground rotations, and boss information links.
Dungeons
Solo and group instances with difficulty tiers, requirements, challenges, queue state, boss loot, and completion records.
Quests, Story, and Quest Rooms
Story chapters, NPC missions, kill progress, quest items, puzzle actions, bosses, and static rewards in one quest log.