Quest discovery

Story and mission NPCs introduce objectives through their own dialogue. The quest log records the current mission state and relevant progress.

Objective types

Quests can require kills, unique actions, hidden interactions, item delivery, NPC phrases, puzzle sequences, room completion, or boss victories.

Quest monsters

Quest creatures grant no normal experience or global loot unless an explicit quest reward is configured. Their health and damage are scaled as quest encounters.

Rewards

A mission may grant items, experience progression, spells, promotions, access, quest state, teleports, or a fixed cosmetic. Cosmetic rewards are never random when a specific quest assignment exists.

No accidental replay

Server-side states protect one-time steps and rewards. Unique action tracking can also distinguish repeated objects by position or floor where a puzzle requires it.

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