Awakening curve

Spell power is balanced by required awakening and total expected hits. A lower-awakening multi-hit spell is compared by final output, not by a single displayed number.

Areas and walls

Area spells use vocation-appropriate shapes and respect blocking terrain. Distance effects do not travel through walls where the underlying spell cannot reach.

Visual language

Area spells use controlled impact effects plus distance-effect patterns around the caster and spell boundary. Single-target spells focus their visual story on caster and target.

Learning spells

Some abilities are known automatically once requirements are met. Others must be earned through quests, NPC missions, or Talent Grid unlock nodes.

Runes

Runes are item-backed abilities. Their pages show the rune item, targeting behavior, range, requirements, and a simplified mathematical formula players can use for comparisons.

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