Knight
The most durable health-focused path. Knights favor melee weapons, close-range area pressure, sustained survival, and defensive tradeoffs.
Paladin
A balanced ranged path with even health and mana growth. Paladins combine distance weapons, precision attacks, mobility, and hybrid support.
Druid
A mana-heavy magic path with strong healing and nature, ice, or earth themes. Druids excel at recovery, control, and area coverage.
Sorcerer
A mana-heavy offensive magic path focused on elemental pressure, high spell output, and dangerous burst windows.
Promotions
Each vocation progresses through its promoted and Lightbringer form. Promotion-specific equipment and spells state the required form directly on their pages.
Vocations
| Entry | Value | Details |
|---|---|---|
| Knight | Health and melee | Close-range pressure and durability |
| Paladin | Distance and hybrid | Precision, mobility, and support |
| Druid | Healing and control | Nature, earth, and ice magic |
| Sorcerer | Offensive magic | Elemental burst and area pressure |
Continue learning
Awakening Progression
Titan's primary long-term progression from Awaken 0 to 1000, with protected checkpoints and permanent vocation growth.
Spells and Runes
Vocation-specific combat abilities balanced around awakening, total hits, area shape, mana, and acquisition.
Equipment and Attributes
Titan's custom equipment language for offense, healing, defense, speed, regeneration, leech, dodge, and skill growth.
Ability Cards
Collectible build cards with rarity, four equipped slots, token unlocking, ten upgrade stages, and scaling bonuses.