Offensive attributes
Spell damage, rune damage, weapon damage, critical chance, critical damage, attack speed, melee skill, distance skill, and magic level support different builds.
Healing and sustain
Magic healing and rune healing are percentages. Health or mana regeneration and life or mana leech provide longer-term sustain.
Defensive attributes
Armor, damage resistance, elemental protections, maximum health, maximum mana, and dodge create different defensive profiles.
Unified melee
Sword, club, and axe progression are represented as one Melee skill in Titan-facing interfaces. Weapons still retain their visual identity.
Requirements
Equipment uses awakening as the meaningful progression gate. When legacy level and awakening metadata coexist, the player-facing requirement resolves to the effective Titan requirement.
Equipment Attributes
| Entry | Details |
|---|---|
| Spell Damage | Increases damage caused by learned spells |
| Rune Damage | Increases offensive rune damage |
| Magic Healing | Increases spell-based healing |
| Rune Healing | Increases rune-based healing |
| Weapon Damage | Increases damage from the equipped weapon |
| Attack Speed | Reduces time between weapon attacks |
| Dodge | Chance to avoid an eligible hit |
| Critical and Leech | Weapon-native critical, life, and mana sustain |
Continue learning
Rarity, Upgrading, and Defusion
Ten equipment rarities, attribute growth, visual frames, rarity outlines, Supreme Point costs, and equipment recycling.
Outfits, Costumes, and Paperdolls
Layered equipment visuals for Titan vessels, with slot ordering, per-piece visibility, wings, auras, and strict mount rules.
Character Inspect and Power Rating
A complete view of another character's outfit, paperdolls, equipment, cards, talents, skills, bonuses, and fair cross-vocation power.