Finding items
Search, category filters, sorting, paging, and item previews help players compare active offers.
Correct identity
The server item is always the transaction identity. Its display sprite follows a clientId override from items.xml when present, otherwise the items.otb mapping.
Selling
Sell offers use the actual item instance so rarity, upgrades, and custom attributes are not confused with a generic item type.
Prices
Very large prices are transmitted and rendered without legacy integer overflow, using Titan currency formatting for readability.
Market Quality of Life
| Feature | Behavior |
|---|---|
| Buy and sell offers | Create public offers using Titan's real XML item names and current sprites |
| Large prices | High-value prices are represented in the full Titan currency ladder without 32-bit display overflow |
| Item tooltips | Hovering an offer displays the same authoritative attributes used in containers and Inspect |
| Filters and history | Search, category filters, offer history, and transaction views support fast comparison |
| Cyclopedia link | Context actions open the exact item page to inspect sources and attributes before trading |
Continue learning
Equipment and Attributes
Titan's custom equipment language for offense, healing, defense, speed, regeneration, leech, dodge, and skill growth.
Rarity, Upgrading, and Defusion
Ten equipment rarities, attribute growth, visual frames, rarity outlines, Supreme Point costs, and equipment recycling.
Bank and Currencies
One secure balance view for gold and Titan's progression tokens, with guarded deposits and withdrawals.
Tooltips, Cyclopedia, and Context Navigation
Titan's connected information layer for authoritative tooltips, exact compendium navigation, reverse loot lookup, filters, and reward previews.