Authoritative item identity

Every virtual preview starts from a server item identity. Titan resolves its XML name and client sprite override first, then falls back to the OTB client mapping only when no override exists.

Full tooltips

Inventory, Market, Inspect, crafting, quests, dungeons, Veradin, and reward previews use the same readable item model: real name, rarity, upgrades, attributes, sockets, requirements, and weight.

Remote Inspect

When inspecting another character, the server serializes the inspected character's actual item instances so rarity and custom upgrade attributes remain accurate on hover.

Cyclopedia scope

The Cyclopedia covers items, monsters and bosses, spells, runes, conditions, and cosmetics. Results use category-specific filters, useful summary data, sorting, and paged navigation.

Reverse loot discovery

Item pages list active Conditional Loot and direct boss sources. Creature pages list their own active rewards. Material requirements can be hovered for source information and selected to open the exact item page.

Context actions

The creature and item context menus expose Open in Cyclopedia only where the target has a matching compendium entry. Player targets use Inspect instead; NPCs do not masquerade as monsters.

Player-safe copy

Public pages omit implementation paths, hidden progression identifiers, network details, visual asset identifiers, encounter filenames, and concealed mechanic internals. Only information that helps a player make a decision is shown.

Tooltip and Readability Layer

SurfaceResolved information
Inventory and containersXML name, rarity, upgrade state, implicit attributes, sockets, weight, and requirements
Virtual rewardsQuest, crafting, dungeon, and shop previews resolve server item to the correct overridden client sprite
InspectRemote equipment tooltips are serialized by the inspected character's server state
MaterialsHovering a requirement shows its drop sources; selecting it opens the matching compendium page
CreaturesTitles, monster type markers, paperdolls, average live health, attacks, and conditional loot
Spells and runesAwakening, vocation, mana, cooldown, acquisition route, and readable scaling formula

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