Chat and movement

Chat On keeps the message field focused after eligible windows close. Empty Enter can switch to Chat Off and enable WASD movement; Enter restores chat. Menus and overlays return focus without trapping hotkeys.

Action bars

Bottom action bars dock above the movable chat console and keep their controls centered. Side bars do not displace the bottom dock, and extra bars overlay the game area without adding opaque spacer panels.

Window overlays

Major windows shade gameplay while remaining above the overlay. The overlay persists while any qualifying window remains open and returns top-bar opacity and chat focus only after the last one closes.

Large data views

Talent Grid and Cyclopedia data are prepared early, drawn in batches, cached, and navigated without rebuilding thousands of nodes or records on every zoom, scroll, or click.

Boss availability

Boss state changes are pushed when the server changes. The client advances countdowns locally, avoiding per-player per-second server polling.

Accessibility options

Players can control damage percentage presentation and the opacity of magic effects, distance effects, yellow text, and orange text while keeping essential status information readable.

Context-first navigation

Inspect, Open in Cyclopedia, material source links, boss information, and exact search results reduce repeated manual searching across separate windows.

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